WANDERERS
The most human guests.
They usually arrive through:
- Wrong doors
- Elevators
- Roads
- Closets
- Train cars
- Bookstores
- Fog
- Impossible hallways
Most are lost rather than dangerous.
House ledger · chapter 8
10 formatted records from the House ledger.
The most human guests.
They usually arrive through:
Most are lost rather than dangerous.
Faint, reflective beings carrying fragments of old memory.
They often arrive during storms.
Many do not remember:
Some eventually remember enough to move on.
Others remain within Nox.
Guests whose minds enter Nox while their bodies remain asleep elsewhere.
They are especially common after midnight.
Their dreams may physically affect the House.
Nightmares occasionally follow them inside.
Morpheus handles most Dreamwalker incidents.
Small creatures created through Nyx's colour magic.
Technically not guests.
Technically probably Nyx's fault.
Tall, faceless beings found standing in dark corners.
They never speak.
They rarely interfere.
They simply watch.
Observers frequently appear near:
Atlas classifies them as:
Uninvited Witnesses.
Creatures without anywhere else to belong.
Some are animals.
Some are spirits.
Some appear to be mistakes made by tired gods.
Artemis works closely with them.
Rare guests already connected to Nox before arriving.
Possible signs include:
The House does not mark people randomly.
Guests affected by damaged time.
They may remember events that have not happened or carry objects from timelines that should not exist.
Guests arriving through broken celestial paths.
Caelus and Selene usually understand them best.
Among the most dangerous guests.
They appear completely ordinary.
Too ordinary.
Warning signs include:
They are monitored immediately by Archon and Morpheus.